Saturday, April 19, 2008

Feature: 'MMO Class Design - An Economic Argument'

Designing fulfilling classes in MMOs is difficult -- creating compelling hybrid classes, particularly so. Here, Microsoft Game Studios' John Hopson proposes a new way of looking at character design: an economic model. Character classes which can serve multiple roles are often a failing point in MMO design, resulting in hybrid characters that are either much stronger or much weaker than the ...
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